![a story about my uncle last level a story about my uncle last level](https://en.islcollective.com/preview/201205/b2/tony-the-teacher-reading-comprehension-reading-comprehension-exercises_24609_1.jpg)
I’d have even accepted an unlockable cheat which removes these limitations, as being able to traverse levels without constantly having to plan each moment out would feel incredible, but instead the mechanics hurt themselves by over restricting the player and taking away a lot of what could have been an amazing platforming system.Įven had it not come from a small studio, I would have been very impressed with the graphical work achieved in the environments and especially the sparse use of color to outline paths and present a contrast to the various areas you visit. There is so much potential here that for the developers to make such an easily remedied mistake is a huge shame, and one which greatly diminished my enjoyment of the game.
![a story about my uncle last level a story about my uncle last level](http://images4.fanpop.com/image/polls/625000/625158_1295666057432_full.jpg)
You are given a set number of grapples you can perform before landing, but levels are designed in a way that requires you to take a specific path through them jumping and swinging at just the right moment, essentially removing all form of experimentation from the player. While the tools to string together grapples and jumps are all within your hands, you’re shackled with severe limitations on how you can use them which quickly turns to frustration as you find yourself repeatedly falling into bottomless pits. When you get into a flow it feels like little else I’ve ever played, and has me wishing more games attempted to do first person platforming this way, but here is you come up against a bit of a roadblock. Combined with a super jump and sprint ability this creates an exhilarating means of travel, making you feel like a parkour running that’s made off with the claw from Bionic Commando as you rush through levels swinging from point to point. The foremost of these is a grapple ability which lets you grab ahold of structures and use them to propel you forward. When you art admiring the locals (or deploring their brevity), you’re soaring through the air using the prior mentioned suit, the abilities of which grant you an incredible amount of agility. It’s like having an amazing dream, and just as you’re beginning to get into it you’re woken with a start and no matter how hard you try can’t find it again. It’s incredibly disappointing because developer Gone North Games achieves so much in this time in getting me interested in the world and lore it created, but ends the experience well before it has a chance to expand on any of it leaving me with a distinct lack of closure. Unfortunately, ASAMU hasn’t anywhere near enough time to explore everything it presents before you, or in fact touch on anything for more than a brief moment before the end is before you after only 2-3 hours.
![a story about my uncle last level a story about my uncle last level](https://tb2cdn.schoolwebmasters.com/accnt_1/site_156085/Graphics/graphic_blog_storytelling.jpg)
For as straightforward as the narrative is, the further I progressed the more intrigued I became about the place I was exploring, and longed to learn more about what had sparked all of it into being. Huge floating rock structures populated with glowing foliage and villages of frog like inhabitants paint an enchanting local to explore, or simply admire from a standstill for its beauty. So it would stand to reason that upon visiting his uncle’s workshop and finding it empty, save a small futuristic suit in just his size, that he would strap it on and set out to find where his uncle has made off to.Īside from the quick opening taking place in a setting resembling the one we ourselves live in, ASAMU is firmly planted in a marvelously imaginative world of its own creation. While the title may lead to believe differently, ASAMU actually focuses on the titular uncle’s nephew a daring young lad who, taking after his uncle, has an endless curiosity about the world around him and an irresistible urge to explore it. A Story About My Uncle is itself a bedtime story, albeit one not constrained to mere words but created in vibrant detail allowing you to explore it for yourself while still retaining that magical quality that only comes from a friendly voice telling you a story before you inevitably shut your eyes. For as much as I hated the prospect of having to sleep as a child, the allure of a bedtime story almost completely put the displeasure of ending a day out of my mind, replaced with a rapid interest in what adventure I would hear about that night, which regardless of how flimsy the tale may be always held a sort of fantastical quality to it.